This applies to any kind of user interfaces, including websites.
"Some game designers use words like "game feel" and "juice" to describe the abstract and often invisible factors that make the best action games surge with life and energy. In this episode of Game Maker's Toolkit, we try to figure out what those words mean, and how you can capitalise on them to make your game feel more fun and satisfying."
"Let's face it, with the exception of a few obvious ones, icons are bullshit.
Raskin said it. Without labels, most icons are obscure. So why have icons to begin with? To make it prettier? Usually, they're not pretty."
Motion is everywhere, and because we are so attuned to it, it becomes a powerful tool to engage and inform. With that in mind, how can we infuse motion into communications and create more dynamic experiences across all media, from print and packaging to events and apps?
On the surface, most of an app’s UI is exactly the type it’s set in. That’s why it matters so much.
Q: Why should I pay for fonts when there are so many free ones?
A: Free fonts cost a fortune, and good type isn’t necessarily expensive.